PedroGeoGISdev wiki
  • Home
  • Linux OS
    • Linux: concepts
    • Linux: basic concepts
    • Linux: Bash
    • Linux: su and sudo
    • Linux: pipes
    • Linux: File System
    • Linux: Virtual Machines

    • Linux: distros
    • Linux Distros: Ubuntu
    • Linux Distros: Mint
    • Linux Distros: Debian
    • Linux Distros: openSuse
    • Linux Distros: Manjaro
    • Linux Distros: Red Hat Enterprise

    • Linux: laboratories
    • Linux Lab#LI01-1: Choose Linux
    • Linux Lab#LI01-2: Install at least three distributions
    • Linux Lab#LI01-3: Adjust user permissions
    • Linux Lab#LI02-1: Export env user with grep and pipe
    • Linux Lab#LI03-1: Manage users and groups
    • Linux Lab#LI03-2: Manage files
    • Linux Lab#LI03-3: Manage software
    • Linux Lab#LI03-4: Manage hardware
    • Linux Lab#LI04-1: Bash scripting, qtool
    • Linux Lab#LI04-2: Bash scripts as terminal tool
    • Linux Lab#LI04-3: Distribute the terminal app

    • Linux readings
    • Linux Resources
  • DevOps
    • What is DevOps
    • DevOps: Introduction
    • DevOps: Agile and Microservices
    • Infrastructure as code (IaC)
    • Immutable Infrastructure
    • Software Lifecycle

    • Documentation
    • How to document: Quarto and Obsidian

    • Network protocols
    • Network: Basics
    • Network: Client-server
    • Network Protocols
    • Network: DNS
    • Network: API Rest
    • Network: gRPC
    • Network: Websocket
    • Network: SMTP
    • Network: Ping
    • Network: UDP
    • Network: webhook
    • Network: SOAP
    • Network: graphQL

    • Version Control
    • Git
    • GitHub
    • Idea and GitHub 2023
    • Git and GitHub 2023 CLI

    • IDEs
    • IDE: Visual Code
    • IDE: IntellJIdea

    • DevOps tools
    • Amazon Web Services AWS
    • Docker
    • Jenkins pipelines
    • Kubernetes k8s
    • Digital Ocean
    • Nagios
    • Ansible

    • DevOps Laboratories
    • Lab 1: chat App
    • Lab 2: Spring Boot AWS AEB manually
    • Lab 3: Spring Boot and AWS S3 publisher
    • Lab 4: Spring Boot Docker/Jenkins
    • Lab 5: k8s on Digital Ocean
    • Lab 6: Spring Boot AWS codecommit

    • DevOps readings
    • DevOps Resources
  • MarkUp
    • MarkUp Languages
    • Introduction Markup
    • HTML Markup
    • Markdown Markup
    • Markdown and HTML working together, good idea?

    • Quarto Markdown
    • Quarto Markdown: basics
    • Quarto Markdown: creating
    • Quarto Markdown: publishing
    • Quarto Markdown: code & data
    • Quarto Markdown: api rest call
    • Quarto Markdown: OJS Cells
    • Quarto Markdown: cheat-sheet

    • Styling: CSS
    • Cascade Style Sheet
    • Cascade Style Sheet: Box Model and Containers
    • CSS: W3.css

    • MarkUp Languages Laboratories
    • Lab#MD01-1: Create and publish by Quarto

    • MarkUp Languages readings
    • MarkUp Languages Resources
  • Java SE
    • What is Java SE
    • Java Standard Edition: Basics
    • Java Standard Edition: Principles
    • Java MOOC Helsinki
    • Java MOOC Helsinki Syllabus

    • Java Create Project
    • Java SE: Maven
    • Java SE: Create Maven Project
    • Java SE: Project push GitHub
    • Java SE: JUnit and TDD

    • Java Concepts
    • Java SE: Class and Objects
    • Java SE: Scope
    • Java SE: static modifier
    • Java SE: Coupling and DDD
    • Java SE: Packages
    • Java SE: Abstract/Interface
    • Java SE: Java 8

    • Java Principles
    • Java SE: Encapsulation
    • Java SE: Abstraction
    • Java SE: Inherence
    • Java SE: Polymorphism

    • Java Design Patterns
    • Java Patterns: UML
    • Java Patterns: Types
    • Singleton
    • Factory
    • Abstract Factory
    • Builder
    • Facade
    • Bridge
    • Decorator
    • Composite
    • Observer
    • Strategy
    • State
    • Commander

    • Java SE Laboratories
    • Lab#SE00-1: Maven Person
    • Lab#SE00-2: Maven Clinic
    • Lab#SE00-3: Library Model
    • Lab#SE00-4: Abstract/Interface Human
    • Lab#SE01-1: Maven/Gradle Person and Account
    • Lab#SE01-2: Maven/Gradle Person and Account stored in JSON
    • Lab#SE02-1: Movie/Review, Model
    • Lab#SE02-2: Movie/Review, CRUD Operations
    • Lab#SE02-3: Movie/Review, factory
    • Lab#SE02-4: Movie/Review, interactivity and coupling
    • Lab#SE02-5: Movie/Review, simulate interactivity by console
    • Lab#SE03-1: Library/Book, Core-Model
    • Lab#SE03-2: Library/Book, Sprint Zero
    • Lab#SE03-3: Library/Book, Expand Model
    • Lab#SE04-1: healthyFood Restaurant, Core Model

    • Java SE readings
    • Java SE Resources
  • Python
    • Python Basics
    • Python: Basic Concepts
    • Python: Tips
  • JavaScript
    • JavaScript Basics
    • JavaScript: Basic Concepts
    • JavaScript: Tips
  • Spring
    • Spring Legacy
    • Spring Framework
    • Spring MVC
    • Springs Servlets

    • Spring Boot Basics
    • Spring Boot: fundamentals
    • Spring Boot: create a Project
    • Spring Boot: H2 DB and Thymeleaf
    • Spring Boot: cycle

    • Spring Boot Concepts
    • Spring Boot: Dependency Injection
    • Spring Boot: Annotations
    • Spring Boot: Controller
    • Spring Boot: View
    • Spring Boot: Thymeleaf
    • Spring Boot: Vaadin Flow
    • Spring Boot: Vaadin Hilla
    • Spring Boot: Model
    • Spring Boot: Rest
    • Spring Boot: Data & DB
    • Spring Boot: JPA & DI
    • Spring Boot: JPA Mappings
    • Spring Boot: JPA Relationships
    • Spring Boot: JPA Queries
    • Spring Boot: JPA Inherence
    • Spring Boot: Scaling

    • Spring Boot Laboratories
    • Lab#SB00-1: Library UML
    • Lab#SB00-2: CRUD User
    • Lab#SB00-3: LibraryManagement
    • Lab#SB00-4: API Rest
    • Lab#SB00-5: Rest & JPA-H2
    • Lab#SB00-6: Rest & MongoDB
    • Lab#SB00-7: Styling
    • Lab#SB01-1: DataBase
    • Lab#SB02-1: JPA Relationships
    • Lab#SB03-1: APIs & cloud
    • Lab#SB04-1: JPA Inherence
    • Lab#SB05-1: API Rest
    • Lab#SB06-1: employeeCourse
    • Lab#SB07-1: monitor Book
    • Lab#SB08-1: Restaurant UML
    • Lab#SB08-2: Vaadin
    • Lab#SB08-3: H2 and API Rest
    • Lab#SB08-4: JPA
    • Lab#SB08-5: Test API Rest
    • Lab#SB09-1: SpringIO Conference

    • Spring Boot readings
    • Spring Boot Resources
  • ReactJS
    • ReactJS: Principles
    • React JS: Introduction
    • React JS: render virtual DOM
    • React JS: Create a React project
    • React JS: Components
    • React JS: JSX
    • React JS: props and state

    • JavaScript: web scripting
    • JavaScript: basics
    • JavaScript: functions
    • JavaScript: objects
    • JavaScript: variables
    • JavaScript: flux control

    • ES6: ECMAScript 6
    • React JS ES6: arrow functions
    • React JS ES6: import modules
    • React JS ES6: array, data and key
    • React JS ES6: destructuring
    • React JS ES6: spread operator

    • ReacJS 18: Hooks
    • React JS: Rules of Hooks
    • ReactJS: useState
    • React JS: useReducer
    • React JS: useRef
    • React JS: useEffect
    • React JS: useContext
    • ReactJS: useMemo
    • ReactJS: custom hooks

    • ReactJS: Designing an App
    • React JS App: async
    • React JS App: events
    • React JS App: router
    • React JS App: conditional render
    • React JS App: styling

    • React JS: Laboratories
    • Lab#RE01-1: API Rest Axios
    • Lab#RE02-1: Router & Hooks
    • Lab#RE03-1: to-do app
    • Lab#RE03-2: HighCharts
    • Lab#RE03-3: API Rest Mono
    • Lab#RE03-4: API Rest Domains
    • Lab#RE03-5: data management
    • Lab#RE04-1: todo & server
    • Lab#RE04-2: Spring Boot & ReactJS
    • Lab#RE05-1: chat & websockets
    • Lab#RE05-2: chat: backend
    • Lab#RE05-3: chat & AWS
    • Lab#RE05-4: chat: test ws AWS
    • Lab#RE05-5: chat & front
    • Lab#RE05-6: chat & ws: front
    • Lab#RE06-1: healthyFood Restaurant
    • Lab#RE06-1-PR: create a pull request
    • Lab#RE07-1: traffic lights simulation

    • React JS readings
    • ReactJS Resources
  • Learning
    • Vocabulary
    • General Vocabulary
    • SCRUM Vocabulary
    • DevOps Vocabulary
    • Java SE Vocabulay
    • Spring Boot Vocabulary
    • DataBase Vocabulary
    • ReactJS Vocabulary
    • Web Vocabulary

    • Learning
    • Useful Questions
    • Learning: tips
    • Writing
    • Taking Notes
    • Comments
    • Document
    • Auto-Evaluate

    • Books & Articles
    • Books
    • Articles

    • What is SCRUM
    • SCRUM Agile Methodology
    • Agile Manifesto & Values
    • SCRUM Guide

    • Scrum Steps
    • Meetings, Impediments and Iterations
    • User stories, Tasks and Habits
    • Delivering Value & Communication
    • ScrumMaster, how it works
    • Mindset, the key to everything
    • Product Owner, how it works
    • Managing Time & Mind
    • Team & the Specialist
    • Albertus’ Dilemma
    • Before SCRUM
    • Team Dynamics
    • Emotions and Thoughts
    • Decision Making and Intuition
    • Beyond SCRUM
    • Balances, atmosphere and tools

    • Resources
    • SCRUM Resources
  • QGIS
    • QGIS basics
    • QGIS: basic concepts

    • QGIS laboratories
    • QGIS Laboratory 1: Introduction to Open Source GIS
  • ArcGIS Pro
    • ArcGIS Pro basics
    • ArcGIS Pro: basic concepts

    • ArcGIS Pro laboratories
    • ArcGIS Pro Laboratory 1: Getting Started
  • Bookmarks
    • Online Resources
    • Online Resources
  • About
    • About me and this site
    • About me
    • About this site
    • About images credit
  • Email
  • GitHub
  • LinkedIn
  1. Java Design Patterns
  2. Decorator
  • Java Standard Edition

  • What is Java SE
    • Java Standard Edition: Basics
    • Java Standard Edition: Principles
    • Java MOOC Helsinki
    • Java MOOC Helsinki Syllabus

  • Java Create Project
    • Java SE: Maven
    • Java SE: Create Maven Project
    • Java SE: Project push GitHub
    • Java SE: JUnit and TDD

  • Java Concepts
    • Java SE: Class and Objects
    • Java SE: Scope
    • Java SE: static modifier
    • Java SE: Coupling and DDD
    • Java SE: Packages
    • Java SE: Abstract/Interface
    • Java SE: Java 8

  • Java Principles
    • Java SE: Encapsulation
    • Java SE: Abstraction
    • Java SE: Inherence
    • Java SE: Polymorphism

  • Java Design Patterns
    • Java Patterns: UML
    • Java Patterns: Types
    • Creational
    • Singleton
    • Factory
    • Abstract Factory
    • Builder
    • Structural
    • Facade
    • Bridge
    • Decorator
    • Composite
    • Behavioral
    • Observer
    • Strategy
    • State
    • Commander

  • Java SE Laboratories
    • Lab#SE00-1: Maven Person
    • Lab#SE00-2: Maven Clinic
    • Lab#SE00-3: Library Model
    • Lab#SE00-4: Abstract/Interface Human

    • Lab#SE01-1: Maven/Gradle Person and Account
    • Lab#SE01-2: Maven/Gradle Person and Account stored in JSON

    • Lab#SE02-1: Movie/Review, Model
    • Lab#SE02-2: Movie/Review, CRUD Operations
    • Lab#SE02-3: Movie/Review, factory
    • Lab#SE02-4: Movie/Review, interactivity and coupling
    • Lab#SE02-5: Movie/Review, simulate interactivity by console

    • Lab#SE03-1: Library/Book, Core-Model
    • Lab#SE03-2: Library/Book, Sprint Zero
    • Lab#SE03-3: Library/Book, Expand Model

    • Lab#SE04-1: healthyFood Restaurant, Core Model

  • Java SE readings
    • Java SE Resources

On this page

  • 1 Example: Coffee shop
  • Edit this page
  • Report an issue
  1. Java Design Patterns
  2. Decorator

Decorator

Java Fundamentals and Patterns

javase
decorator
design-patterns
concepts
What is the Decorator Structural Design-Pattern
Author

Carla Velasco

Published

Tuesday, June 1, 2021

Modified

Sunday, August 10, 2025

The decoartor pattern is a structural design pattern that lets you attach new functionality to the object by wrapping these objects inside special wrapper objects that contain the behaviours.


The Decorator design pattern is a structural pattern that allows behavior to be added to an individual object, either statically or dynamically, without affecting the behavior of other objects from the same class. This provides a flexible alternative to using inheritance to modify behavior.

In the decorator pattern, a decorator class is used to wrap concrete components. The decorator class implements the same interface as the components it decorates and adds additional behavior by invoking the component methods. The result is that the client code can work with the decorated objects in the same way as it would work with the original components.

Decorator Pattern UML

Decorator Pattern UML

1 Example: Coffee shop

Here’s an example of how the Decorator pattern can be used:

  1. Create the Component Interface: First, create an interface Beverage that defines the methods that all beverages must have.:
public interface Beverage {
  double cost();
  String getDescription();
}
  1. Create Concrete Components: Next, create concrete components that implement the Beverage interface. In this case, Espresso, DarkRoast, HouseBlend, etc.:
public class Espresso implements Beverage {
  @Override
  public double cost() {
    return 1.99;
  }

  @Override
  public String getDescription() {
    return "Espresso";
  }
}

public class DarkRoast implements Beverage {
  @Override
  public double cost() {
    return 2.99;
  }

  @Override
  public String getDescription() {
    return "Dark Roast";
  }
}

public class HouseBlend implements Beverage {
  @Override
  public double cost() {
    return 3.49;
  }

  @Override
  public String getDescription() {
    return "House Blend";
  }
}
  1. Create the Decorator Class: Create a CondimentDecorator abstract class that implements the Beverage interface and has a reference to a Beverage object:
public abstract class CondimentDecorator implements Beverage {
  protected Beverage beverage;

  public CondimentDecorator(Beverage beverage) {
    this.beverage = beverage;
  }

  public abstract double cost();
  public abstract String getDescription();
}
  1. Create Concrete Decorators: Create concrete decorator classes that add behavior to the components. In this case, Milk, Sugar, and Syrup decorators.
public class Milk extends CondimentDecorator {
  public Milk(Beverage beverage) {
    super(beverage);
  }

  @Override
  public double cost() {
    return 0.10 + beverage.cost();
  }

  @Override
  public String getDescription() {
    return beverage.getDescription() + ", Milk";
  }
}

public class Sugar extends CondimentDecorator {
  public Sugar(Beverage beverage) {
    super(beverage);
  }

  @Override
  public double cost() {
    return 0.15 + beverage.cost();
  }

  @Override
  public String getDescription() {
    return beverage.getDescription() + ", Sugar";
  }
}

public class Syrup extends CondimentDecorator {
  public Syrup(Beverage beverage) {
    super(beverage);
  }

  @Override
  public double cost() {
    return 0.25 + beverage.cost();
  }

  @Override
  public String getDescription() {
    return beverage.getDescription() + ", Syrup";
  1. Use the Decorator: In the client code, create a Beverage object and wrap it with multiple decorators to add desired ingredients.
Beverage espresso = new Espresso();
System.out.println(espresso.getDescription() + " $" + espresso.cost());

Beverage darkRoast = new DarkRoast();
darkRoast = new Milk(darkRoast);
darkRoast = new Sugar(darkRoast);
System.out.println(darkRoast.getDescription() + " $" + darkRoast.cost());

Beverage houseBlend = new HouseBlend();
houseBlend = new Syrup(houseBlend);
houseBlend = new Milk(houseBlend);
System.out.println(houseBlend.getDescription() + " $" + houseBlend.cost());
  1. Output: The output of the above code will show the description and cost of the beverages, including the added ingredients.
Espresso $1.99
Dark Roast, Milk, Sugar $3.74
House Blend, Syrup, Milk $4.24

This example demonstrates how the Decorator pattern can be used to add behavior to objects dynamically, without affecting the behavior of other objects from the same class.

e3f6b450685662abb959fe6dc77071b7dc9be0c2

Back to top
Bridge
Composite

This website is built with Quarto.

Difficulties are just things to overcome, after all. Ernest Shackleton

  • Edit this page
  • Report an issue