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  1. Java Design Patterns
  2. Builder
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On this page

  • 1 Definition
  • 2 Example: Building a House
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  1. Java Design Patterns
  2. Builder

Builder

Java Fundamentals and Patterns

javase
builder
design-patterns
concepts
What is the Builder Creational Design-Pattern
Author

Carla Velasco

Published

Tuesday, June 1, 2021

Modified

Sunday, August 10, 2025

1 Definition

The builder pattern is a design pattern in computer programming and Java that is used to separate complex object construction from its representation..


The Builder design pattern is a software design pattern in which the construction of a complex object is separated from its representation, so that the same construction process can create different representations.

The Builder design pattern is used in cases where a class has several attributes and the creation of an instance of that class can be complex. By using the Builder pattern, the construction process of the complex class is separated into several steps, each of which is performed by a specific method of the Builder object. This allows the construction process to be more flexible and easier to understand, as each step is performed independently.

This pattern is very useful in cases where the class has many configuration options and you want to avoid using a constructor with many parameters or when you want the construction process to be independent of the built object.

2 Example: Building a House

Here’s an example of building a house using the Builder pattern in Java step by step:

  1. Create a House class with various fields such as walls, roof, doors, etc.:
public class House {
    private String walls;
    private String roof;
    private String doors;
    // getters and setters for each field
}
  1. Create a ConcreteHouseBuilder class that builds each part of the house:
public class ConcreteHouseBuilder {
    private House house;

    public ConcreteHouseBuilder() {
        this.house = new House();
    }

    public void buildWalls() {
        house.setWalls("concrete walls");
    }

    public void buildRoof() {
        house.setRoof("concrete roof");
    }

    public void buildDoors() {
        house.setDoors("wooden doors");
    }

    public House getHouse() {
        return this.house;
    }
}
  1. Create a HouseDirector class that controls the building process using the ConcreteHouseBuilder class:
public class HouseDirector {
    private ConcreteHouseBuilder builder;

    public HouseDirector() {
        this.builder = new ConcreteHouseBuilder();
    }

    public void buildHouse() {
        builder.buildWalls();
        builder.buildRoof();
        builder.buildDoors();
    }
    public House getHouse(){
        return builder.getHouse();
    }
}
  1. In the main method, we can create an instance of the HouseDirector, and use the Director to build the house:
    public static void main(String[] args) {
        HouseDirector director = new HouseDirector();
        director.buildHouse();
        House house = director.getHouse();
    }

In this example, the House class represents the complex object that we want to build, the ConcreteHouseBuilder class implements the steps for building the house and the HouseDirector class controls the building process using the ConcreteHouseBuilder class.

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